City: Yarty Citidel

Yarty Citidel

Yarty Citidel
Example Sylvin architecture.
StateSylvan
ProvenceNuea Kingdom
Sub ProvenceDellholt Dutchy
RegionRachye Kûsa Heath
Founded1006
Community LeaderLord Hester Campbell
Area24 km2 (9 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation3634 m (11922 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population5836
Population Density243 people per km2 (648 people per mi2)
Town AuraTruename Magic
Naming
Native nameYarty Citidel
Pronunciation/yarty/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Yarty Citidel (/yarty/ [Translation Unavailable]) is a subtropical City located in Dellholt Dutchy, Nuea Kingdom, within the Sylvan.

The name Yarty Citidel is derived from the Sylvin language, as Yarty Citidel was founded by Sophie Hays, who was culturaly Sylvin.

Climate

Yarty Citidel has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 6°C (42°F). Yarty Citidel receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Yarty Citidel covers an area of nearly 24 km2 (9 mi2), and an average elevation of 3634 m (11922 ft) above sea level.

Overview

Yarty Citidel was founded durring the early 11th century, by Sophie Hays. The establishment of Yarty Citidel was somewhat plagued by a lack of willing colonists, leading to Sophie Hays electing to pay people to resettle in Yarty Citidel.

Yarty Citidel was built using the conventions of Sylvin durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Yarty Citidel is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Yarty Citidel is buildings are built arround a single broad packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Yarty Citidel has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Yarty Citidel ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Yarty Citidel is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Yarty Citidel was like during the glorydays.

Civic Infrastructure

Yarty Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yarty Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yarty Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yarty Citidel's parks.

Yarty Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yarty Citidel.

Yarty Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yarty Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yarty Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yarty Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yarty Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yarty Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yarty Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yarty Citidel's public wards, blessings, and other arcane systems.

Yarty Citidel possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Yarty Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yarty Citidel's natural decorations nor waterways.

Yarty Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yarty Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yarty Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Yarty Citidel's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, winter is skipped in Yarty Citidel.

The Ghoul near Yarty Citidel are known to be more aggressive than normal.

Yarty Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Augury energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 16
  • Farm Laborer: 27
  • Hunters: 18
  • Milk Maids: 13
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 16
    • Farmland: 23460 m2
    • Cattle and Similar Creatures: 1459
    • Poultry: 17508
    • Swine: 1167
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 583

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 14
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 17
  • Carpenters: 19
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 29
  • Furriers: 3
  • Glassworkers: 22
  • Gunsmiths: 13
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 21
  • Tailors: 33
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 14
  • Chicken Butchers: 15
  • Entrepreneurs: 6
  • Fine Clothiers: 14
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 26
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 27
  • Barbers: 24
  • Coachmen: 8
  • Cooks: 26
  • Doctors: 12
  • Gamekeepers: 8
  • Grooms: 5
  • Hairdressers: 18
  • Healers: 16
  • Housekeepers: 20
  • Housemaids: 32
  • House Stewards: 18
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 24
  • Nursery Maids: 10
  • Pastrycooks: 20
  • Restaurateur: 25
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 16
  • Millers: 14
  • Miners: 12
  • Oilmen and Polishers: 9
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 18
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 12
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 64
  • Monks, Monastic: 17
  • Monks, Civic: 17
  • Historian, Oral: 14
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 29
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 19

Cottage Industries

  • Brewers: 19
  • Comfort Services: 20
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 17
  • Needleworkers: 20
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 32
  • Spinners: 16
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 19
  • Writers: 20

Produce Industries

  • Butter Churners: 18
  • Canners: 14
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 12

2129 of Yarty Citidel's population work within a Foundational Occupation.

3416 of Yarty Citidel's population do not work in a formal occupation, but do contribute to the local economy. 291 (5%) are noncontributers.

Points of Interest

Yarty Citidel has a substantial mill pond located a short distance from town.

POI

History

The the a greataxe of Chronomancy, an a greataxe imbued with great amounts of Chronomancy energies was created in Yarty Citidel by in time immemorial, reportedly some time during the early 2nd century.

History